Following the disappearance of King Roland of Enroth, his loving wife, Queen Catherine, is the only one left to rule the realm. Queen Catherine led her army to regain possession of the lost territory, and to crush the schemes of the necromancer, Sandro. To save King Roland from his captors, the Eeofol, heroes of the continent of Enroth arrived at the lands of Antagrich. Acting on the suggestions and promotion of Barnett, they form the Heroes Union in Harmondale. Later, with the help of the dwarves, the heroes entered Eeofol and defeated the evil King Xenofex, saving King Roland in the process.
Lucifer Kreegan seized the throne after King Xenofex was defeated, and began to wage a devastating war against Erathia. The new king ordered his new general, Xeron, to forge the Armageddon Blade for the invasion. Members of the Heroes Union decided to use all possible methods they could to defend Erathia and stop the invasion of Xeron. But Barnett, a man with growing ambition, managed to persuade the heroes to turn to the sealed power inside the creatures and the elemental force of Conflux to solve the crisis. However, his true purpose was merely to gain control of the power of elements and become an Elemental Lord!
Once again, the heroes gathered to plan the awakening of the potential inside the creatures, by use of secret rituals. With this newly acquired strength, they hoped to bring the forsaken Elemental race back to Antagrich, and stop the new threat that was looming on the horizon.
Elementals are an ancient race made up of elemental forces. Their story is said to trace back to Tarnum the Overlord. Long time ago, the Elemental Lords of Conflux wanted to control all of the elements, and destroyed the world to build a world of pure Elementals. Tarnum could not allow this to happen, and so he waged war against the Conflux, defeating all Elemental Lords and sealing the town of Conflux away with his magic. He soon realized that the elemental power was so strong, no one could resist its temptations. Thus, Tarnum decided to seal it away from the world, forever! He erased all memories of this ancient race and allowed the Elementals to become lost to time, should anyone decide to seek out this power for malice!
The Hero Union managed to open a magic portal to Conflux, in the hopes of bringing the Elemental race back to Antagrich. As they began to emerge from the portal, Barnett wailed his incantations at the Elementals, desperately trying to gain control over them. Other heroes managed to stop him, but he escaped capture and disappeared. But the portal was already open, and the Elementals began to pour into Antagrich. Will their arrival be a new disaster for the tense and troubled continent? Will they stand on the side of the Hero Union to against the invading Eeofol general?

Sacred Phoenix Level 7 Revival: If the Sacred Phoenix is dead again after rebirth, it will return to its egg form. If it is not attacked in 3 turns, it will revive to the status it started with when the battle began!
Fairy Queen Level 1 Usurp: Each attack, the Fairy Queen can remove a beneficial spell on the target and transfer the effects to herself. 
Storm Lord Level 2 Cyclone: When each new turn starts, the Storm Lord can push a nearby enemy creature 1 hex back. 
Ice Lord Level 3 Ice Mirror: Once per battle, the Ice Lord can create a mirror image of friendly units according to its command! 
Energy Lord Level 4 Flame: Once per battle, the Energy Lord can burn an enemy unit`s corpse, preventing resurrection. 
Magma Lord Level 5 Land Mine: Once per battle, the Magma Lord can skip a turn and lay 8 Land Mines on the battlefield! The power is equal to the number of Magma Lords * 60. 
Magic Lord Level 6 Elemental Lord: Each turn, the Magic Lord can resurrect other elementals. Each Magic Lord can heal/revive 300 HP.

Hellish Hydra Level 7 Curse of the Moor: Each attack, the Hellish Hydra will cast a curse spell on the target. Lasts for 1 turn.
Gnoll Predator Level 1 Chewing Bones: Attack will increase by 20% when attacking Ghost Dragons or Skeletons! 
Lizard Chieftain Level 2 Destroy Ammunition: Each ranged attack will destroy 2 units of ammunition for each enemy ranged unit targeted. 
Dragon Fly Champion Level 3 Buzzing Wings: Reduce the speed of the nearby enemy creatures by 1. The effect will disappear when the Dragon Fly Champion moves away or is killed. Effect can be stacked. 
Ancient Basilisk Level 4 Ultimate Petrification: Each attack has 20% chance to petrify enemies for 6 turns. 
Furious Gorgon Level 5 Leap: The Furious Gorgon can jump to any selected hex on the battlefield once per battle. (The Furious Gorgon can still move and attack afterwards). 
Alpha Wyvern Level 6 Poison: Each attack has 20% chance to poison the enemy for 3 turns. Each turn the enemy will lose 20% of its HP. Up to 80% of the total HP can be reduced.

Totem Behemoth Level 7 Store Up: Misses one turn and deals double damage next turn (whether in attack or counterattack).
Elite Hobgoblin Level 1 Bullying: Damage will increase by 20% to targets that are unable to counterattack. 
Wolf Knight Level 2 Rear Attack: Damage will increase by 10% if Wolf Raider standing in 3 hexes away and attacks from the rear of target.10%。 
Orc Khan Level 3 Sunder Armor: Reduces enemy armor with each ranged attack by 25. Effects can be stacked and cannot be dispelled. 
Ogre Shaman Level 4 Blood Totem: Increases the Attack of all allies in 2 hexes around by 50. 
Furious Thunderbird Level 5 Thunder: Cause damage equals to 50 * Number of Thunderbirds to close in enemy. 
Blood-eyed Cyclops Level 6 Tactical Throwing: Throw a neighbouring friendly unit to anywhere on the battlefield. Once per turn, and 3 times per battle. A mirror image can use this skill, as well.

Blood Dragon Level 7 Sorrow: Each attack, the Blood Dragon will reduce target's morale by 15. Effect can be stacked, but morale cannot be less than -120. (Ineffective to non-living creatures)
Skeletal Gladiator Level 1 Slim Body: Ranged attack damage is reduced by 15%. 
Zombie Hunter Level 2 Plague: Infect the living enemy creatures around with plagues, reducing their attack and defense by 20. The effect will disappear when the Zombie Hunter is killed or moves away. 
Demon Wraith Level 3 Mind Control: Each attack has 20% chance to Hypnotize the target for 2 turns. 
Vampire Duke Level 4 Power Life Drain: 140% of the damage dealt to living enemies is used as health to bring back Vampire Lords that have perished. 
Lich King Level 5 Death Cloud: After each attack, the Lich King will leave a death cloud on the gturn for 2 turns, reducing the HP of enemy creatures in 1 hex range by 10%. The effect cannot be stacked! 
Doom Knight Level 6 Fatal Strike: 40% chance to deal double damage to the target.

Gold Dragon King Level 7 Breath of Doom: Attack 3 targets in a straight line! (Targets do not have to be next to each other.)
Centaur Chieftain Level 1 Spear Boomerang: Throw spears to attack a stack of enemy creatures in 2 hexes range! 
Mountain King Level 2 Shock: 20% chance to stun a stack of enemy creatures for 2 turns when retaliating. 
Elf General Level 3 Good Start: If their first shot can kill a stack of enemy creatures, they will be given a morale boost and can attack again! 
Saintly Pegasus Level 4 Magic Dampener: When the Saintly Pegasus is in combat, the enemy hero needs to consume 20% more mana when casting a spell. 
Dendroid Elder Level 5 Force of Nature: Each turn, 5% of the current creatures will be revived! The amount revived cannot exceed amount started with when the battle began! 
Unicorn King Level 6 Aura of Luck: Increase its Luck and the Luck of the friendly creatures in 2 hexes range by 175. (The effect can be stacked and can go over the maximum Luck value)

Darkness Dragon Level 7 Magical Vulnerability: Each attack makes the enemy target more vulnerable to damage spells. The target receives 10% more damage from attack spells. The effect can be stacked.
Troglodyte Chieftain Level 1 Adversity: Attack and deal Dissolution effect on the target for 2 turns. Ineffective to targets that already have Dissolution effect for more than 2 turns. 
Succubus Queen Level 2 Berserk: Attack with 20% chance to cast Berserk on the target. 
Bewitcher Level 3 Forgetfulness: Each ranged attack has 20% chance to cast Forgetfulness on the target for 2 turns. 
Medusa Empress Level 4 Eyes of Stone: Each ranged attack has a 20% chance to petrify enemies for 3 turns. 
Minotaur Chieftain Level 5 Ultimate Morale: Always has 100 Morale. Get 2 extra actions when given high morale, instead of 1. 
Shadow Scorpicore Level 6 Ultimate Paralysis Each attack has 20% chance to paralyze target. Enemy is unable to move, and defense is reduced to 0.

Lord of Thunder Level 7 Fighting Spirit: If the Lord of Thunder is affected by Slow, the spell will be changed into a Haste spell of the same level.
Gremlin Magus Level 1 Shock Bomb: Ranged attack with a 20% chance to stun the target for 2 turns.\nCombat Repair--Repair friendly Gargoyles and Golems nearby. 
Grand Gargoyle Level 2 Stone Form: Turn into a tough stone statue! Damage taken will be reduced by 30%, but the Grand Gargoyle is not able to move, attack or retaliate. 
Titanium Golem Level 3 Steel Armor: 20% of the melee damage the Golems received will be rebounded and inflicted on the attacker. 
Sage Level 4 Knowledge: As long as you have living Sages in combat, 20% of your mana will be saved when casting a spell. 
Genie Lord Level 5 Grace: After blessing a unit, it is sure to receive morale boost and can take action again. 
Naga Goddess Level 6 Sextuple Blade: With a 45% chance to trigger the next attack, the Naga Goddess can attack the target continuously for up to 6 times. Each time, it will inflict 70% damage to the target.

Dread Lord Level 7 Soul Reaver: When the Dread Lord attacks, the target will receive additional damage. The power equals 10 * Number of target units * Number of Dread Lords left/total number of Dread Lord it started with.
Nightmare Level 1 Mana Steal: Each time the enemy hero casts a spell, 30% of the mana used will be absorbed and stored by the Nightmare. After the Nightmare dies, the mana will be transfered to the Hero. 
Defiler Level 2 Splash: Defiler's ranged attack hits all enemy units around the target and inflicts 10% damage on the targets. Max of 3 targets. 
Enraged Cerberus Level 3 Crush Bone: Each attack will reduce the target's speed by 1. The effect can be stacked up to 3. The effect can't be dispelled! 
Enraged Demon Level 4 Detonation: Unit explodes, causing damage to all units (friend or foe) in the neighbouring hexes. Power equals to the current number of Enraged Demon * Enraged Demon's command * 0.8/target's command. 
Pit Fiend Level 5 Raise Demon: Raise a stack of Demons from a dead stack of allies. The HP and Star level of the risen Enraged Demons are the same as the dead stack of allies. 
Efreet Fiend Level 6 Path of Fire: Wherever the Efreet Fiend goes, a Fire Wall will be raised which lasts 1 turn. Power equals 100 * number of Efreet Fiend.

Supreme Archangel Level 7 Divine Resurrection: Increase power of resurrection by 50% (Each Supreme Archangel can heal/revive 1500 HP). If it doesn't receive a morale booste this turn, it will be given a morale boost after it revive a friendly unit!
Centurion Captain Level 1 Penetrate: Inflict 20% more damage to a stack of enemy creatures that occupy 2 hexes in Tactical Mode. 
Expert Marksman Level 2 Anti Air: Inflict 30% more damage on a stack of flying enemy creatures. (Ineffective in melee combat) 
Imperial Griffin Level 3 Diving Attack: Select a target to soar up and dive from the sky the next turn to inflict 250% more damage onto the target. After attack, it will land in a random place on the battlefield. 
Gladiator Champion Level 4 Parry: 20% chance to parry enemies's melee attack. 
Hierophant Level 5 Exorcize: Inflict 30% more damage on undead units. 
Paladin Level 6 Iron Hoof: When attacked from 11 or more hexes away, the Paladin has the chance to stun the target for 1 turn!
Conflux is home to the Elementals. The Elementals from the four planes of Air, Water, Fire and Earth live behind the Conflux town walls. The strongest unit of the Conflux, the Phoenix, are true to their nature and can resurrect themselves from their ashes. The Phoenix is also an extremely fast unit, and it can help you to gain mastery by striking first.
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SpriteThey are faeries that live in the forests, and their innocent nature prevents enemies from retaliating when they attack. |
Storm ElementalTheir powers are well balanced. They can use the Ward Of Air spell, and can inflict double damage on Magma Elementals. The Armageddon and Thunder spells will cause double damage to them. |
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Ice ElementalThey can use ice to attack enemy units from afar. They are also immune to water spells and mind spells. However, fire spells will inflict great damage on them. |
Energy ElementalThey have high attack and defensive powers, and are immune to all fire spells. Though they can inflict double damage on the Ice Elementals, they are vulnerable to water spells. |
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Magma ElementalThey can cast Ward of Earth and are immune to Lightning Bolt, Chain Lightning and Armageddon. Its power is enhanced when facing Storm Elementals, but is especially vulnerable to the Meteor Shower spell. |
Magic ElementalThey are non-living creatures who can attack all adjacent enemies and prevent those enemies from retaliating. What’s more, their innate power makes them immune to all spells. |
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PhoenixIt has incredible speed, attack and defense. As master of the fire, it is immune to all fire spells. It can also revive if killed, which makes it much more powerful than the lesser beings. |
Zone Quest
The Zone Quest is a newly added contest for Heroes of Might and Magic Online! The quests in each zone have a unique storyline that brings you to the complex hatred of the races in the world of Heroes of Might and Magic Online.















