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Skill List
| Skill | Button | Level | Description | Class Restriction |
|---|---|---|---|---|
| Air Magic | ![]() |
1 | Level 1: Increases Air Spells' possible targets or attack radius; reduces MP cost. | Available to All Classes |
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2 | Level 2: Increases Air Spells' possible targets or attack radius; reduces MP cost. | ||
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3 | Level 3: Increases Air Spells' possible targets or attack radius; reduces MP cost. | ||
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4 | Level 4: Increases Air Spells' possible targets or attack radius; reduces MP cost. | ||
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5 | Level 5: Increases Air Spells' possible targets or attack radius; reduces MP cost. | ||
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6 | Level 6: Increases Air Spells' possible targets or attack radius; reduces MP cost. | ||
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7 | Level 7: Increases Air Spells' possible targets or attack radius; reduces MP cost. | ||
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8 | Level 8: Increases Air Spells' possible targets or attack radius; reduces MP cost. | ||
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9 | Level 9: Increases Air Spells' possible targets or attack radius; reduces MP cost. | ||
| Earth Magic | ![]() |
1 | Level 1: Increases Earth Spells' possible targets or attack radius; reduces MP cost. | Available to All Classes |
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2 | Level 2: Increases Earth Spells' possible targets or attack radius; reduces MP cost. | ||
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3 | Level 3: Increases Earth Spells' possible targets or attack radius; reduces MP cost. | ||
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4 | Level 4: Increases Earth Spells' possible targets or attack radius; reduces MP cost. | ||
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5 | Level 5: Increases Earth Spells' possible targets or attack radius; reduces MP cost. | ||
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6 | Level 6: Increases Earth Spells' possible targets or attack radius; reduces MP cost. | ||
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7 | Level 7: Increases Earth Spells' possible targets or attack radius; reduces MP cost. | ||
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8 | Level 8: Increases Earth Spells' possible targets or attack radius; reduces MP cost. | ||
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9 | Level 9: Increases Earth Spells' possible targets or attack radius; reduces MP cost. | ||
| Fire Magic | ![]() |
1 | Level 1: Increases Fire Spells' possible targets or attack radius; reduces MP cost. | Available to All Classes |
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2 | Level 2: Increases Fire Spells' possible targets or attack radius; reduces MP cost. | ||
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3 | Level 3: Increases Fire Spells' possible targets or attack radius; reduces MP cost. | ||
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4 | Level 4: Increases Fire Spells' possible targets or attack radius; reduces MP cost. | ||
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5 | Level 5: Increases Fire Spells' possible targets or attack radius; reduces MP cost. | ||
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6 | Level 6: Increases Fire Spells' possible targets or attack radius; reduces MP cost. | ||
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7 | Level 7: Increases Fire Spells' possible targets or attack radius; reduces MP cost. | ||
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8 | Level 8: Increases Fire Spells' possible targets or attack radius; reduces MP cost. | ||
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9 | Level 9: Increases Fire Spells' possible targets or attack radius; reduces MP cost. | ||
| Water Magic | ![]() |
1 | Level 1: Increases Water Spells' possible targets or attack radius; reduces MP cost. | Available to All Classes |
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2 | Level 2: Increases Water Spells' possible targets or attack radius; reduces MP cost. | ||
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3 | Level 3: Increases Water Spells' possible targets or attack radius; reduces MP cost. | ||
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4 | Level 4: Increases Water Spells' possible targets or attack radius; reduces MP cost. | ||
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5 | Level 5: Increases Water Spells' possible targets or attack radius; reduces MP cost. | ||
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6 | Level 6: Increases Water Spells' possible targets or attack radius; reduces MP cost. | ||
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7 | Level 7: Increases Water Spells' possible targets or attack radius; reduces MP cost. | ||
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8 | Level 8: Increases Water Spells' possible targets or attack radius; reduces MP cost. | ||
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9 | Level 9: Increases Water Spells' possible targets or attack radius; reduces MP cost. | ||
| Scholar | ![]() |
1 | Level 1: Upgrade it to learn more spells. | Available to All Classes |
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2 | Level 2: Upgrade it to learn more spells. | ||
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3 | Level 3: Upgrade it to learn more spells. | ||
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4 | Level 4: Upgrade it to learn more spells. | ||
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5 | Level 5: Upgrade it to learn more spells. | ||
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6 | Level 6: Upgrade it to learn more spells. | ||
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7 | Level 7: Upgrade it to learn more spells. | ||
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8 | Level 8: Upgrade it to learn more spells. | ||
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9 | Level 9: Upgrade it to learn more spells. | ||
| Sorcery | ![]() |
1 | Increases Spell damage dealt by 1%. | Available to All Classes |
| 2 | Increases Spell damage dealt by 2%. | |||
| 3 | Increases Spell damage dealt by 3%. | |||
| 4 | Increases Spell damage dealt by 5%. | |||
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5 | Increases Spell damage dealt by 7%. | ||
| 6 | Increases Spell damage dealt by 9%. | |||
| 7 | Increases Spell damage dealt by 11%. | |||
| 8 | Increases Spell damage dealt by 13%. | |||
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9 | Increases Spell damage dealt by 15%. | ||
| Intelligence | ![]() |
1 | Increases Hero's Max MP by 5%. | Available to All Classes |
| 2 | Increases Hero's Max MP by 10%. | |||
| 3 | Increases Hero's Max MP by 15%. | |||
| 4 | Increases Hero's Max MP by 20%. | |||
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5 | Increases Hero's Max MP by 25%. | ||
| 6 | Increases Hero's Max MP by 30%. | |||
| 7 | Increases Hero's Max MP by 35%. | |||
| 8 | Increases Hero's Max MP by 40%. | |||
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9 | Increases Hero's Max MP by 50%. | ||
| Mysticism | ![]() |
1 | Restores 3 MP per turn in Strategic Mode. | Available to All Classes |
| 2 | Restores 4 MP per turn in Strategic Mode. | |||
| 3 | Restores 5 MP per turn in Strategic Mode. | |||
| 4 | Restores 6 MP per turn in Strategic Mode. | |||
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5 | Restores 7 MP per turn in Strategic Mode. | ||
| 6 | Restores 9 MP per turn in Strategic Mode. | |||
| 7 | Restores 11 MP per turn in Strategic Mode. | |||
| 8 | Restores 13 MP per turn in Strategic Mode. | |||
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9 | Restores 15 MP per turn in Strategic Mode. | ||
| Navigation | ![]() |
1 | Increases Hero's Movement at sea by 15%. | Castle-Knight Castle-Cleric Rampart-Ranger Rampart-Druid Tower-Alchemist Tower-Wizard Inferno-Demoniac Inferno-Heretic Stronghold-Barbarian Stronghold—Battle Mage Dungeon-Overlord Dungeon-Warlock Fortress-Beastmaster Fortress-Witch |
| 2 | Increases Hero's Movement at sea by 30%. | |||
| 3 | Increases Hero's Movement at sea by 45%. | |||
| 4 | Increases Hero's Movement at sea by 60%. | |||
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5 | Increases Hero's Movement at sea by 75%. | ||
| 6 | Increases Hero's Movement at sea by 90%. | |||
| 7 | Increases Hero's Movement at sea by 105%. | |||
| 8 | Increases Hero's Movement at sea by 120%. | |||
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9 | Increases Hero's Movement at sea by 150%. | ||
| Logistics | ![]() |
1 | Increases Hero's Movement by 3%. | Available to All Classes |
| 2 | Increases Hero's Movement by 6%. | |||
| 3 | Increases Hero's Movement by 10%. | |||
| 4 | Increases Hero's Movement by 13%. | |||
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5 | Increases Hero's Movement by 16%. | ||
| 6 | Increases Hero's Movement by 20%. | |||
| 7 | Increases Hero's Movement by 23%. | |||
| 8 | Increases Hero's Movement by 26%. | |||
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9 | Increases Hero's Movement by 30%. | ||
| Pathfinding | ![]() |
1 | Reduces Hero's Movement Penalty on rough terrain by 25%. | Available to All Classes |
| 2 | Reduces Hero's Movement Penalty on rough terrain by 30%. | |||
| 3 | Reduces Hero's Movement Penalty on rough terrain by 35%. | |||
| 4 | Reduces Hero's Movement Penalty on rough terrain by 40%. | |||
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5 | Reduces Hero's Movement Penalty on rough terrain by 45%. | ||
| 6 | Reduces Hero's Movement Penalty on rough terrain by 50%. | |||
| 7 | Reduces Hero's Movement Penalty on rough terrain by 55%. | |||
| 8 | Reduces Hero's Movement Penalty on rough terrain by 65%. | |||
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9 | Reduces Hero's Movement Penalty on rough terrain by 75%. | ||
| Scouting | ![]() |
1 | Increases Hero's Range of View in Strategic Mode by 1 grid. | Available to All Classes |
| 2 | Increases Hero's Range of View in Strategic Mode by 2 grids. | |||
| 3 | Increases Hero's Range of View in Strategic Mode by 3 grids. | |||
| 4 | Increases Hero's Range of View in Strategic Mode by 4 grids. | |||
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5 | Increases Hero's Range of View in Strategic Mode by 5 grids. | ||
| 6 | Increases Hero's Range of View in Strategic Mode by 6 grids. | |||
| 7 | Increases Hero's Range of View in Strategic Mode by 6 grids; enables Hero to view a random area of 20 grids. | |||
| 8 | Increases Hero's Range of View in Strategic Mode by 6 grids; enables Hero to view 2 random areas of 20 grids each. | |||
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9 | Increases Hero's Range of View in Strategic Mode by 6 grids; enables Hero to view 3 random areas of 20 grids each. | ||
| Learning | ![]() |
1 | Increase EXP gained by 3%. | Available to All Classes |
| 2 | Increase EXP gained by 6%. | |||
| 3 | Increase EXP gained by 10%. | |||
| 4 | Increase EXP gained by 13%. | |||
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5 | Increase EXP gained by 16%. | ||
| 6 | Increase EXP gained by 20%. | |||
| 7 | Increase EXP gained by 23%. | |||
| 8 | Increase EXP gained by 26%. | |||
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9 | Increase EXP gained by 30%. | ||
| Necromancy | ![]() |
1 | Recruit 3% of the dead hostile units as Skeleton Warriors (Command: 4). Cost: -50%. | Necropolis-Death Knight Necropolis-Necromancer |
| 2 | Recruit 6% of the dead hostile units as Skeleton Warriors (Command: 4). Cost: -55%. | |||
| 3 | Recruit 10% of the dead hostile units as Skeleton Warriors (Command: 4). Cost: -60%. | |||
| 4 | Recruit 13% of the dead hostile units as Skeleton Warriors (Command: 4). Cost: -65%. | |||
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5 | Recruit 16% of the dead hostile units as Skeleton Warriors (Command: 4). Cost: -70%. | ||
| 6 | Recruit 20% of the dead hostile units as Skeleton Warriors( Command: 4). Cost: -70%. | |||
| 7 | Recruit 23% of the dead hostile units as Skeleton Warriors (Command: 4). Cost: -80%. | |||
| 8 | Recruit 26% of the dead hostile units as Skeleton Warriors (Command: 4). Cost: -85%. | |||
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9 | Recruit 30% of the dead hostile units as Skeleton Warriors (Command: 3). Cost: -90%. | ||
| First Aid | ![]() |
1 | Allows Hero to manually control the First Aid Tent and increases the HP recovered by 200 points. | Castle-Knight Castle-Cleric Rampart-Ranger Rampart-Druid Tower-Alchemist Tower-Wizard Inferno-Demoniac Inferno-Heretic Stronghold-Barbarian Stronghold—Battle Mage Dungeon-Overlord Dungeon-Warlock Fortress-Beastmaster Fortress-Witch |
| 2 | Allows Hero to manually control the First Aid Tent and increases the HP recovered by 400 points. | |||
| 3 | Allows Hero to manually control the First Aid Tent and increases the HP recovered by 600 points. | |||
| 4 | Allows Hero to manually control the First Aid Tent and increases the HP recovered by 800 points. | |||
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5 | Allows Hero to manually control the First Aid Tent and increases the HP recovered by 1000 points. | ||
| 6 | Allows Hero to manually control the First Aid Tent and increases the HP recovered by 1200 points. | |||
| 7 | Allows Hero to manually control the First Aid Tent and increases the HP recovered by 1400 points. | |||
| 8 | Allows Hero to manually control the First Aid Tent and increases the HP recovered by 1600 points. | |||
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9 | Allows Hero to manually control the First Aid Tent and increases the HP recovered by 2000 points. | ||
| Archery | ![]() |
1 | Increases damage dealt by Hero's Units in ranged combat by 5%. | Available to All Classes |
| 2 | Increases damage dealt by Hero's Units in ranged combat by 10%. | |||
| 3 | Increases damage dealt by Hero's Units in ranged combat by 15%. | |||
| 4 | Increases damage dealt by Hero's Units in ranged combat by 20%. | |||
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5 | Increases damage dealt by Hero's Units in ranged combat by 25%. | ||
| 6 | Increases damage dealt by Hero's Units in ranged combat by 30%. | |||
| 7 | Increases damage dealt by Hero's Units in ranged combat by 35%. | |||
| 8 | Increases damage dealt by Hero's Units in ranged combat by 40%. | |||
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9 | Increases damage dealt by Hero's Units in ranged combat by 50%. | ||
| Offense | ![]() |
1 | Increases damage dealt by Hero's Units in melee combat by 3%. | Available to All Classes |
| 2 | Increases damage dealt by Hero's Units in melee combat by 6%. | |||
| 3 | Increases damage dealt by Hero's Units in melee combat by 10%. | |||
| 4 | Increases damage dealt by Hero's Units in melee combat by 13%. | |||
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5 | Increases damage dealt by Hero's Units in melee combat by 16%. | ||
| 6 | Increases damage dealt by Hero's Units in melee combat by 20%. | |||
| 7 | Increases damage dealt by Hero's Units in melee combat by 23%. | |||
| 8 | Increases damage dealt by Hero's Units in melee combat by 26%. | |||
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9 | Increases damage dealt by Hero's Units in melee combat by 30%. | ||
| Armorer | ![]() |
1 | Reduces damage dealt to Hero's Units by 1%. | Available to All Classes |
| 2 | Reduces damage dealt to Hero's Units by 2%. | |||
| 3 | Reduces damage dealt to Hero's Units by 3%. | |||
| 4 | Reduces damage dealt to Hero's Units by 5%. | |||
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5 | Reduces damage dealt to Hero's Units by 7%. | ||
| 6 | Reduces damage dealt to Hero's Units by 9%. | |||
| 7 | Reduces damage dealt to Hero's Units by 11%. | |||
| 8 | Reduces damage dealt to Hero's Units by 13%. | |||
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9 | Reduces damage dealt to Hero's Units by 15%. | ||
| Leadership | ![]() |
1 | All Units receive +10 Morale. | Available to All Classes |
| 2 | All Units receive +15 Morale. | |||
| 3 | All Units receive +20 Morale. | |||
| 4 | All Units receive +25 Morale. | |||
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5 | All Units receive +30 Morale. | ||
| 6 | All Units receive +35 Morale. | |||
| 7 | All Units receive +40 Morale. | |||
| 8 | All Units receive +50 Morale. | |||
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9 | All Units receive +60 Morale. | ||
| Luck | ![]() |
1 | Increases Units' Luck by 10 points. | Available to All Classes |
| 2 | Increases Units' Luck by 15 points. | |||
| 3 | Increases Units' Luck by 20 points. | |||
| 4 | Increases Units' Luck by 25 points. | |||
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5 | Increases Units' Luck by 30 points. | ||
| 6 | Increases Units' Luck by 35 points. | |||
| 7 | Increases Units' Luck by 40 points. | |||
| 8 | Increases Units' Luck by 50 points. | |||
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9 | Increases Units' Luck by 60 points. | ||
| Magic Shield | ![]() |
1 | Gives Hero's Units a 2% chance to completely avoid harmful spells. | Available to All Classes |
| 2 | Gives Hero's Units a 4% chance to completely avoid harmful spells. | |||
| 3 | Gives Hero's Units a 6% chance to completely avoid harmful spells. | |||
| 4 | Gives Hero's Units a 8% chance to completely avoid harmful spells. | |||
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5 | Gives Hero's Units a 10% chance to completely avoid harmful spells. | ||
| 6 | Gives Hero's Units a 12% chance to completely avoid harmful spells. | |||
| 7 | Gives Hero's Units a 14% chance to completely avoid harmful spells. | |||
| 8 | Gives Hero's Units a 16% chance to completely avoid harmful spells. | |||
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9 | Gives Hero's Units a 20% chance to completely avoid harmful spells. | ||
| Tactics | ![]() |
1 | Allows Hero to rearrange Units in an area 3 rows deep before
combat. Varies according to the opponent's Tactics level. |
Available to All Classes |
| 2 | Allows Hero to rearrange Units in an area 3 rows deep before
combat. Varies according to the opponent's Tactics level. | |||
| 3 | Allows Hero to rearrange Units in an area 4 rows deep before
combat. Varies according to the opponent's Tactics level. | |||
| 4 | Allows Hero to rearrange Units in an area 4 rows deep before
combat. Varies according to the opponent's Tactics level. | |||
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5 | Allows Hero to rearrange Units in an area 5 rows deep before
combat. Varies according to the opponent's Tactics level. | ||
| 6 | Allows Hero to rearrange Units in an area 5 rows deep before
combat. Varies according to the opponent's Tactics level. | |||
| 7 | Allows Hero to rearrange Units in an area 6 rows deep before
combat. Varies according to the opponent's Tactics level. | |||
| 8 | Allows Hero to rearrange Units in an area 6 rows deep before
combat. Varies according to the opponent's Tactics level. | |||
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9 | Allows Hero to rearrange Units in an area 7 rows deep before
combat. Varies according to the opponent's Tactics level. |


































































































