Suburb Towns System
Your suburb town is the symbol of your power and strength. Meanwhile, it will bring you many benefits.
To build a town in the suburbs, there are 3 steps which you should follow.Use the Land Certificate --> Select a land --> Build a town
A Land Certificate is the precondition to building a suburb town. You can buy it from Grocer Clement in Harmondale.

Right click the certificate in the suburbs area then you can see the foundation of your town. If the foundation is displayed in green, you can build your town in the selected area. You can't build the town in the selected area if the foundation is displayed in red.

Town building will start after the foundation is selected.

A Suburb Town will bring you many benefits.
- With a Suburb Town, you can be teleported between Harmondale and your Suburb Town.
- No upkeep is charged for the Suburb Town.
Limitations
You can build your Suburb Town anywhere you like if you have a Land Certificate. However, your prestige level with the 8 factions affects the number of the Suburb Towns you can build in their territory
- Town Prestige Level 2: Build 1 Suburb Town
- Town Prestige Level 3: Build 2 Suburb Towns
- Town Prestige Level 4: Build 5 Suburb Towns
- Town Prestige Level 5: Build 10 Suburb Towns
Faction Territory:
- Human: Steadwick, Griffon Cliff
- Sylvan: Forest Glen, Gladeroot
- Arcane: Frostland, Coolmire
- Infernal: Kreela, Blackburn
- Undead: Blackquarter, Ghostwind
- Subterranean: Evernight, Darkburrow
- Barbarian: Hillbridge, Sandflash
- Marshland: Stillbog, Marshwall
Each player can only build one town in neutral territories.
Neutral territory: Swallow Song, Athenaeum, Strongwillow, Minewell, Emerald Hill, Tularean Wood
Purchase Suburb Town:
Click a Suburb Town --> Click Occupy- Purchase --> Choose Currency -->Acquire Town Proprietorship
You can pay gold or Erathium to buy a Suburb Town from another hero. The value of a Suburb Town is displayed in gold. If you choose to purchase the town with Erathium, the Erathium exchange rate against gold is 1:73000. Choose whichever currency is good for you.
You can invest in your Suburb Town. The more you invest, the more the buyer has to pay for it.
When your Suburb Town is purchased, the funds will be deposited in the sold Suburb Town. You can withdraw your remaining funds from your sold Suburb Town later.
Occupy Suburb Town:
Click a Suburb Town --> Click Occupy-Occupy --> Fight in a battle -->Acquire Town Proprietorship
You can also choose to grab a Suburb Town by force. No casualties will take place in the battle for the ownership of a Suburb Town.
When you choose to challenge a Suburb Town, the owner of town will be notified and has 32 seconds to decide whether to accept the challenge or not.
The battle for the ownership of a Suburb Town will start after the Suburb Town owner accepts the challenge. If the owner is offline or if the owner doesn't answer the challenge, the system will control the town owner's PVP camp creatures to fight in the battle. If the town owner's PVP camp is empty, the system will control the town owner's Active camp creatures to fight in substitution. The winner in the battle will occupy the challenged Suburb Town.
Each player's Suburb Town can only be challenged once a day. There are no other limitations on the total number of times you can challenge or purchased other players' Suburb Town.
PVP Camp
When your Suburb Town is challenged, your creatures in the PVP camp will take part in the fight. But if your PVP camp is empty, the creatures in your Active camp will fight in substitution.

- You can set 3 lineups in your PVP camp.
- You can't recruit creatures and move them directly to the PVP camp, nor move the creatures in your Creature Barracks directly to the PVP camp.
- To remove a creature from the PVP camp, click a creature icon and move it out of the window (Same operation as discarding an item.)
- The creatures you put in the PVP camp are just a mirror of the creatures in your Active camp or Reserved Camp. They can't be combined with others.


