They are faeries that live in the forests, and their innocent nature prevents enemies from retaliating when they attack.
Storm Elemental:
Their powers are well balanced. They can use the Ward Of Air spell, and can inflict double damage on Magma Elementals. The Armageddon and Thunder spells will cause double damage to them.
Ice Elemental:
They can use ice to attack enemy units from afar. They are also immune to water spells and mind spells. However, fire spells will inflict great damage on them.
Energy Elemental:
They have high attack and defensive powers, and are immune to all fire spells. Though they can inflict double damage on the Ice Elementals, they are vulnerable to water spells.
Magma Elemental:
They can cast Ward of Earth and are immune to Lightning Bolt, Chain Lightning and Armageddon. Its power is enhanced when facing Storm Elementals, but is especially vulnerable to the Meteor Shower spell.
Magic Elemental:
They are non-living creatures who can attack all adjacent enemies and prevent those enemies from retaliating. What’s more, their innate power makes them immune to all spells.
Phoenix:
It has incredible speed, attack and defense. As master of the fire, it is immune to all fire spells. It can also revive if killed, which makes it much more powerful than the lesser beings.
Familiar:
Despite brilliant speed, it’s low HP, poor attack, and weak defense all put it in an inferior position on the field. Fortunately, good speed and a Mana absorbing ability make it useful in the early stages of the game. Especially during duels when both parties are short on Mana.
Magog:
Though lacking any notable attributes, their infernal origin makes them capable of flinging fireballs from far away. Their ability to hit multiple targets standing together with extra fire damage works well, but this can also hurt your friendly units, so you should be careful with your aim!
Cerberus:
It is a fast unit with good attack and defense power, and has the incredible ability to attack 3 enemy units at the same time without enemy retaliation. The downside being that Cerberus can only attack three targets positioned directly in front him. This makes him a deadly force on the front lines and breaking through strong lines.
Horned Demon:
Cruel and bloodthirsty, it has excellent defense and attack power, and shows no fear or mercy to its enemies. They can take more damage from enemies and sustain their ferocious attacks until the last minute of battle, but their lack of special abilities means they will require some magical support against tougher enemies.
Pit Lord:
These mighty fiends are highly skilled, both in close combat and offensive magic. They also possess the rare ability to resurrect dead friendly units, as the cursed Horned Demons. Your enemies will undoubtedly know this as well, so be sure to arrange other friendly units carefully, to protect this important creature.
Efreet Sultan:
Born in hellfire, they are immune to all fire spells and are sheathed in flames, which can inflict extra damage to enemy units that want to get up close. They can also inflict 150% damage to Master Genies.
Arch Devil:
It can reduce an enemy’s Luck by -40 when present on the battlefield and can attack without being retaliated against. Given their dark nature, they can also deal 150% damage to Arch Angels. It can also teleport itself to other locations on the battlefield, wrecking havoc on unprotected flanks.
Hobgoblin:
For a Level 1 unit, it has surprising attributes. Their biggest strength lies in their large population. They are a solid unit in terms of attack and speed ratings, but it are far more lethal by using magic to increase their speed, so they can engage enemy shooters in close combat.
Wolf Raider:
Spending years of brutal training in the art of mounted combat, these riders are quick on the battlefield, and are adept at sweeping behind unsuspecting enemies. Though their attack and defense are relatively low, their high mobility and double strike skill are their saving graces.
Orc Chieftan:
The backbone of the any attacking force, these monsters fear neither steel nor magic. Large, brutish fighters, they are armed with axes and are unable to move fast in battle. Nevertheless, they can attack from a distance and are deadly up-close, which makes them a force to be reckoned with.
Ogre Mage:
While not schooled in the traditional arts of sorcery, they are wise creatures with good attack and defensive capabilities. Most often a support unit, they greatly value the spirit of teamwork and use their magic to assist their brothers in battle. With the Bloodlust skill, they are able to increase their attack power of friendly units.
Thunderbird:
Specially trained as scouts and messengers on the frontlines, they have fantastic flying speed and a high attack power that allows them to pick off lone enemies, or to escape a dangerous situation. Their mastery of thunder grants them the power to call bolts of lightning from the heavens to strike down those that would dare stand in their path.
Cyclops King:
Giants from a long-forgotten era, they have emerged to wreck havoc in our world, yet again. Though slow and lacking in intelligence, their size and strength are great assets in battle. They can throw large boulders from long distances, and can lay waste to even the sturdiest of castle walls. Their tough skin and natural magic resistance provide more than adequate defense against lesser opponents.
Ancient Behemoth:
The most powerful creatures that walk these lands, this rare beast is truly a sight to behold. With size to rival even the Titans of old, their strong limbs are capable of tearing through enemy armor like parchment, which dramatically reduces an enemy’s defense. To choose to face it in battle, is to choose your own demise.
Gnoll Maruader:
With corrupted forms that are neither man nor wolf, these beasts have an intense hatred for other races they believe are superior. While generally timid if caught alone, a pack of them will send brave warriors home in whatever pieces may be left at the end. Their attack and defense are above average, but their speed is comparatively slow. A strong addition to raiding parties.
Lizard Warrior:
Though raised underwater, they make frequent raids on those who are unlucky enough to live close to their unseen lairs. A solid marksman on or off land, with excellent health and defense, they offer an excellent means of drawing away attackers and laying waste to unprotected soldiers.
Dragon Fly:
Hatched from the dankest pits of the swamplands, this is no mere mosquito! It has a huge jaw on its head, that it uses to tear open an enemy’s defenses. It’s saliva contains strange toxins, which are powerful enough to dispel buff effects that may be cast on their target, and weakens the target as it settles in for the kill.
Greater Basilisk:
Once thought to be only a myth told to keep children from wandering too far, these mighty lizards have been called to defend their lands from those who would see it destroyed. Their thick skin and powerful jaws grant the Basilisk a near perfect fighting ability. It’s said that if you are caught in the gaze of one, it will turn you into stone, though some claim to have managed to escape with their lives. Most choose not to take that risk.
Might Gorgon:
Living in the mountains and lava fields, this is certainly no ordinary bull! The harsh environment has given it an extremely tough hide, which grants it high defense and HP. Often seen charging into large groups of enemies, they excel at taking on long odds. In addition to it’s incredible strength, it has the mysterious Death Gaze skill, which can kill a living enemy unit, instantly! However, this skill has no effect on dead or non-living units.
Wyvern Monarch:
Living in the mountains and lava fields, this is certainly no ordinary bull! The harsh environment has given it an extremely tough hide, which grants it high defense and HP. Often seen charging into large groups of enemies, they excel at taking on long odds. In addition to it’s incredible strength, it has the mysterious Death Gaze skill, which can kill a living enemy unit, instantly! However, this skill has no effect on dead or non-living units.
Chaos Hydra:
The Hydra has been feared in many nations, for countless generations. Their incredible size, when coupled with their 9 heads, makes them a truly devastating opponent to face. Often used as a heavy Fortress unit, their unmatched attack power and defense have turned the tides of numerous battles. It can attack all enemy units that are nearby at the same time, which makes it a very dangerous defender, and not to be taken lightly.
Master Gremlin:
They are Level 1 Tower units that strongly believe there is safety in numbers. Weak individually, they prefer to swarm over the enemy, en masse. They are ranged shooters and provide a significant advantage in the early stages of the game. But with their low defense and health, it’s best to keep larger enemies away from them.
Obsidian Gargoyle:
The Stone Gargoyle often disguises itself as a winged stone statue. Though lifeless, its performance is still affected by morale, blinding spells, and mind spells.
They have impressive speed, but apart from that, they don’t seem to have anything else to be proud of.
Steel Golem:
A perfect combination of both iron and magic, the Golem has excellent attack and defense ability. Mind spells and blind spells won’t take them down, and they are not affected by morale. They are the ultimate attackers against magic-heavy armies.
Archmage:
They are known for their versatile attack spells, and their attack power is not reduced if they find themselves in melee combat. They can also reduce your Mana consumption by -2, when the hero is casting spells.
Master Genie:
In addition to their incredible attack power and impressive mobility, they can cast random spells to help friendly units, when combat comes to a head. Their hatred and envy of the djinn’s magic allows them to deal 50% more damage to Efreet Sultans.
Naga Queen:
Their high HP and destructive blades terrify their enemies, which prevents them from being able to retaliate. But their slow movement often holds them back, in faster paced battles. The Naga Queen’s damage is increased by 50%, compared to that of other Nagas. This makes them very fearsome creatures to face on the field of battle.
Titan:
The Titan boasts marvelous attack and defense. He’s an elite Tower unit, with special iron armor that makes him immune to all mind spells. When facing his nemesis, the Black Dragon, he will inflict 50% more damage.
Skeleton Warrior:
Skeleton Warriors are the standard soldier of the Necropolis forces. Their strength lies in their incredible numbers and seeming lack of any kind of emotion. They have no need for morale, and are immune to blind and mind spells, which allows them to constantly push against even the greatest odds.
Zombie:
The Zombie is truly one of the most vile things to be cursed with life, in this world. Brought back from death through the darkest magic, these horrors are sure to strike fear in your opponents. Though slow, these rotten corpses can attack without being affected by morale, or blind spells and mind spells. They also have a chance to infect enemies when attacking, which reduces their defense and attack power.
Wraith:
Often seen flying over a battlefield, the very sight of their hollow eyes can chill a man’s blood. Gifted in the arts of dark magic, their chilling touch can steal Mana from enemy heroes. They are not affected by morale, and are immune to blind and mind spells, which often makes them a handful for magic-users. A strong addition to the Necropolis army.
Vampire Lord:
Vampire Lords have long been known for their cunning and devilish charm. Such tricks allow them to attack without fear of being retaliated against. They have no morale, and are immune to blind and mind spells. As with all vampires, their special need for living blood allows them to absorb an enemy unit’s HP and make it their own, making them a tough opponent to defeat in longer battles.
Power Lich:
Liches are undead wizards that had their souls corrupted by evil magic, and then raised from their graves. Their experience with these dark forces gives them good ranged attack ability, and the power to create a fatal mist around a group of enemies, when attacking. They have no use for morale, and are immune to blind and mind spells.
Dread Knight:
Once noble knights, these men were turned from the light through dark means, and have shed any trace of their human past. The powers of the underworld have given them terrific attack power and defensive ability, and can curse enemy units with their powers. At times, they receive bursts of power from below, and can inflict double damage when striking. As with the other undead, they have no morale and are immune to blind and mind spells.
Ghost Dragon:
These foul beasts were once glorious dragons of all colors, but fallen to evil and twisted into their current forms. Infused with the power of death and evil, they use their magic to take to the skies and bring destruction to all things beneath. They can use their Degradation skill to reduce the max HP of an enemy unit by half, and their terrible Sorrow skill will reduce an enemy army’s Morale, leaving them cowering in fear.
Centaur Captain:
They are Level 1 Rampart units. Though their defense is relatively low, their speed makes up for this shortcoming. Overall, they have the best attack, defense and speed ratings among the Level 1 units. They can move across the entire battlefield in two turns, so shooters may not want to allow them time to get up-close and personal.
Battle Dwarf:
They are Level 1 Rampart units. Though their defense is relatively low, their speed makes up for this shortcoming. Overall, they have the best attack, defense and speed ratings among the Level 1 units. They can move across the entire battlefield in two turns, so shooters may not want to allow them time to get up-close and personal.
Grand Elf:
Raised in the forests and plains, they spend their youth hunting and tracking for food and sport. They are the best ranged unit at this level, and have unmatched ranged attacks and impressive mobility. Their only shortcoming is their smaller bodies make them weak in melee attacks.
Silver Pegasus:
The Silver Pegasus symbolizes purity and sanctity. It is known for its incredible speed, high unit output, and is a great unit to have supporting your attackers. Their magical nature provides them with the special ability to make a target spend an added +2 MP to cast a spell. Their beauty belies their worth in battle.
Dendroid Soldier:
These ancient protectors of the forests are no longer bound to the ancient lands that spawned them, thanks to the widespread conflict and destruction brought on by the greed of men. Their sturdy trunks provide fantastic defense against normal weapons, and though slow in speed, they can entangle enemy units with their creeping roots.
War Unicorn:
Noble creatures with holy beginnings, they have been used as messengers for the gods. Apart from their balanced defense and attack power, they use their magic to blind an enemy unit, and can offer some protection for friendly units against curses and attack spells.
Gold Dragon:
The fierce Golden Dragons are truly a sight to behold, whether soaring above the clouds or battling the armies of their foes. They are an outstanding Rampart unit that is immune to all magic below Level 5. Their size and breath attacks can also be used to attack a target and hit any other unit positioned directly behind it.
Halberdier:
The Halberdiers are Level 1 Castle units with good defense and a high unit output. Halberdiers use long halberds as weapons, and therefore have a higher attack strength. They make good defenders for protecting your ranged fighters.
Marksman:
They are gifted shooters that can fire 2 shots with every ranged attack. They have a high unit output.
Royal Griffin:
They are tough and swift warriors with above average attack and defense. Their abilities to retaliate against attacks and flight make them the bitter rivals of the Wyverns.
Crusader:
They are strictly disciplined and can attack twice while in melee combat. But they have a low resistance to mind spells.
Zealot:
Their ranged and melee attacks are both very powerful, thanks to their willpower, but they have a low unit output. Zealots can deal higher damage and engage in close combat without losing a penalty to attack, but their defense can’t match the sturdier enemies, so make sure they are well protected in the back row.
Champion:
They are brilliant warriors with remarkable attack, defense, and mobility. They can obtain a bonus attack by charging. Make sure you put them to good use, by charging the enemy as much as possible. This way, you will increase the damage they can inflict.
Arch Angel:
Arch Angels are symbols of justice and virtue, and enemies of the Arch Devils. They can revive dead units during combat, as well as increase troop morale. They can resurrect dead allied armies, and this ability works best when used with the Clone spell.
Infernal Troglodyte:
They are blind units with average attack and defense, yet surprisingly tenacious. They often attack in groups, and are immune to Blind and Petrification spells. Their lack of vision does nothing to impede their fighting spirit, as they rely on other senses to find and overwhelm their prey. It would be wise not to underestimate them.
Harpy Hag:
They are blind units with average attack and defense, yet surprisingly tenacious. They often attack in groups, and are immune to Blind and Petrification spells. Their lack of vision does nothing to impede their fighting spirit, as they rely on other senses to find and overwhelm their prey. It would be wise not to underestimate them.
Evil Eye:
A twisted mutation, no longer anything resembling anything from this world, their appearance strikes fear into the hearts of even the hardest of soldiers. They are good at close combat with an all-around capacity, and can give off a fatal beam to attack enemies at long ranges.
Medusa Queen:
Medusa has a high ranged attack ability, and their damage will not be reduced when in melee combat. The most dreadful thing about them is their amazing power to petrify enemies, with just a glance from their hollow eyes. Don’t let her terrible beauty phase you, or you may never see another sunrise!
Minotaur King:
With their impressive size, these ferocious beasts tower over the average foot soldier. They boast fantastic defense and attack, and their thirst for battle ensures their morale remains high, even under the most dangerous circumstances.
Scorpicore:
This mythical creature has the wings of a bat, body of a lion and tail of a scorpion. Their poisonous tails inflict great damage to their enemies, and can even cause paralysis to their foes. It’s capable of tearing through groups of enemies with it’s massive claws, and will devastate an unprepared army.
Black Dragon:
The Black Dragon is one of the most feared creatures in Antagarich. They have incredible attack power, defense, and speed. They can attack a target, and any unfortunate unit that happens to be positioned behind it! What’s more, they are immune to magic and can inflict 50% more damage when facing Titans.